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Resultados para: animation book

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149 produtos
  • Cracking Animation - The Aardman Book Of 3-D...

    Lord, Peter
    (9204098)

    From the creators of the wildly successful Wallace and Gromit films and Chicken Run, here is a practical guide to making your own 3-D (or stop-action) animation, a practice whose robust presence in contemporary filmmaking continues strong. At the...

  • e-book

    Animation Writing and Development - From...

    Wright,Jean Ann
    (4989921)

    The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing...

  • e-book

    Animation from Pencils to Pixels - Classical...

    White,Tony
    (9848853)

    Just add talent!Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today'apos;s capable,...

  • e-book

    Animation - A World History: Volume III:...

    (9494305)

    A continuation of 1994'apos;s groundbreaking Cartoons, Giannalberto Bendazzi'apos;s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place...

  • e-book

    Animation Unleashed: 100 Principles Every...

    Hallett,Bryce; Besen,Ellen
    (8269308)

    Animation is a powerful tool for communication. This book reveals key principles, useful for both professional and beginner animators, which will help them harness the full power of this exciting and ever expanding medium.

  • e-book

    Animation in Context - A Practical Guide to...

    Mark Collington
    (9484414)

    Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun,...

  • e-book

    Animation - A World History: Volume III:...

    (9761928)

    A continuation of 1994'apos;s groundbreaking Cartoons, Giannalberto Bendazzi'apos;s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place...

  • e-book

    Animation Lab for Kids

    Emily Brink; Laura Bellmont
    (9555437)

    Introduce kids to stop-motion animation and animated filmmaking.Animation is everywhere--from movies and TV to apps and video games--and today's tech-savvy kids know all about it. With the accessibility and ease of use of cameras and video-editing...

  • e-book

    Producing Animation, 2nd Edition

    Winder, Catherine
    (9462529)

    You have a useful library of books covering the tools, techniques and aesthetics of animation, but you'apos;ve been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a...

  • e-book

    Producing Animation, 2nd Edition

    Winder, Catherine
    (9462693)

    You have a useful library of books covering the tools, techniques and aesthetics of animation, but you'apos;ve been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a...

  • e-book

    Animation - A World History: Volume I:...

    Bendazzi, Giannalberto
    (9493869)

    A continuation of 1994'apos;s groundbreaking Cartoons, Giannalberto Bendazzi'apos;s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place...

  • e-book

    Animation - A World History: Volume I:...

    Bendazzi, Giannalberto
    (9449957)

    A continuation of 1994'apos;s groundbreaking Cartoons, Giannalberto Bendazzi'apos;s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place...

  • e-book

    Animation with Scripting for Adobe Flash...

    Georgenes,Chris; Putney, Justin
    (3131755)

    The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5...

  • e-book

    Animation with Scripting for Adobe Flash...

    Georgenes,Chris; Putney, Justin
    (9687541)

    The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5...

  • e-book

    Animation - A World History: Volume II: The...

    Bendazzi, Giannalberto
    (9494274)

    A continuation of 1994'apos;s groundbreaking Cartoons, Giannalberto Bendazzi'apos;s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place...

  • e-book

    Animation - A World History: Volume II: The...

    (9450033)

    A continuation of 1994'apos;s groundbreaking Cartoons, Giannalberto Bendazzi'apos;s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place...

  • e-book

    Flash 3D - Animation, Interactivity, and...

    Jackson,Chris; Ver Hague,Jim
    (9499640)

    Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium...

  • e-book

    Timing for Animation

    Sito,Tom
    (9657209)

    The classic work on animation principles, now fully updated for the digital age.

  • e-book

    Hybrid Animation - Integrating 2d and 3d...

    Tina O'apos;Hailey
    (9462843)

    Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use...

  • e-book

    Hybrid Animation - Integrating 2D and 3D...

    Tina O'apos;Hailey
    (9761323)

    Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you'apos;ll learn how to...

  • Cracking Animation: The Aardman Book Of 3-d...

    Sibley,Brian; Lord,Peter
    (3099574)

     The multiple Oscar-winning creators of Wallace and Gromit show you how to make your own successful animation films in a new, thoroughly revised edition of this acclaimed book. Peter Lord co-founder of Aardman guides the reader through the entire...

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  • e-book

    Animation in China - History, Aesthetics,...

    Macdonald, Sean
    (10245216)

    By the turn of the 21st century, animation production has grown to thousands of hours a year in the People'apos;s Republic of China (PRC). Despite this, and unlike American blockbuster productions and the diverse genres of Japanese anime, much...

  • e-book

    Flash 3D - Animation, Interactivity, and...

    Jackson,Chris; Ver Hague,Jim
    (9461172)

    Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium...

  • e-book

    Character Animation Fundamentals - Developing...

    Roberts,Steve
    (9631440)

    Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry'apos;s best practices to your own workflows and develop 2D, 3D and hybrid characters with...

  • e-book

    Character Animation in 3D - Use Traditional...

    Roberts,Steve
    (9661277)

    Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by...

  • e-book

    Lighting for Animation - The Art of Visual...

    Katatikarn, Jasmine; Tanzillo, Michael
    (9484501)

    Lighting for Animation?is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more...

  • e-book

    Animation - Process, Cognition and Actuality

    Dan Torre
    (10125571)

    Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation...

  • e-book

    Designing Sound for Animation

    Beauchamp,Robin
    (9550751)

    Sound is just as crucial an aspect to your animation as your visuals. Whether you'apos;re looking to create a score, ambient noise, dialog, or a complete soundtrack, you'apos;ll need sound for your piece. This nuts-and-bolts guide to sound design for...

  • e-book

    Voice-Over for Animation

    Wright,Jean Ann; Lallo, M.J.
    (9463504)

    Voice Over for Animation takes animation and voice-over students and professionals alike through the animated voice-over world. The book provides information, exercises, and advice from professional voice-over artists. Now you can develop your own...

  • e-book

    Writing for Animation, Comics, and Games

    Marx,Christy
    (9463346)

    Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the...

  • e-book

    Voice-Over for Animation

    Wright,Jean Ann; Lallo, M.J.
    (9601578)

    Voice Over for Animation takes animation and voice-over students and professionals alike through the animated voice-over world. The book provides information, exercises, and advice from professional voice-over artists. Now you can develop your own...

  • e-book

    Layout and Composition for Animation

    Ghertner, Ed
    (9748446)

    This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with...

  • e-book

    Animation Writing and Development - From...

    Wright,Jean Ann
    (3039403)

    The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing...

  • e-book

    Unity Animation Essentials

    Thorn Alan
    (9480745)

    This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and...

  • e-book

    Animation of Text, Images, and Objects by...

    Kenny L Keys
    (9662631)

    Animate your images, text, and other objects within a few minutes by typing a few lines of JavaScript codes into Notepad, and you'll save the code as an HTML document. Once you open the file, the fun begins. You will not need internet access to use...

  • e-book

    Rig it Right! Maya Animation Rigging Concepts

    Tina O'apos;Hailey
    (9750156)

    Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging...

  • e-book

    Basics Animation 01 - Scriptwriting

    Wells,Paul
    (9501209)

    Basics Animation: Scriptwriting addresses the full range of approaches to scripting and developing for animated films.It details the issues faced by the animation scriptwriter, and the techniques to overcome them. It also seeks to promote the unique...

  • e-book

    Acting and Performance for Animation

    Hayes, Derek
    (9621571)

    Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story....

  • e-book

    Layout and Composition for Animation

    Ghertner, Ed
    (9753961)

    This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with...

  • e-book

    Real-time 3D Character Animation with Visual...

    Lever,Nik
    (9634000)

    Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was...

  • e-book

    Directing for Animation - Everything You...

    Bancroft, Tony
    (9614967)

    There'apos;s no class in art school that can teach you this. Believe it or not, there'apos;s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take...

  • e-book

    Directing for Animation - Everything You...

    Bancroft, Tony
    (9697994)

    There'apos;s no class in art school that can teach you this. Believe it or not, there'apos;s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take...

  • e-book

    Understanding Animation

    Wells, Paul
    (9761054)

    First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

  • e-book

    Basics Animation 02 - Digital Animation

    Chong,Andrew
    (9500301)

    Basics Animation 02: Digital Animation takes a comprehensive look at the history of the medium, its growth and development over the last 50 years.This book features exciting contributions from innovators and pioneers in the medium as well as present...

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