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Resultados para: design de games

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150 produtos
  • Game Design - Modelos de Negócio e Processos...

    Mastrocola ,Vicente Martin
    (8888857)

    A bilionária indústria de games tem conquistado cada vez mais espaço no cenário contemporâneo. Muito além dos consoles, os games ampliam suas fronteiras e se manifestam de maneira multiplataforma e nos mais variados formatos, permitindo acesso...

  • Design de Games - Uma Abordagem Prática -...

    Schuytema,Paul
    (2538355)

    Neste livro, você encontrará uma introdução prática e completa à arte do design de games, começando com uma exploração do que é um game e um design de game. A partir daí, explorará as habilidades de que precisa para ser um designer de games e...

  • Regras do Jogo - Fundamentos do Design de...

    Zimmerman,Eric; Salen,Katie
    (4226222)

    Uma coleção sobre os aspectos teóricos básicos do design de games, respeitando a singularidade desta área do conhecimento, que ultrapassa o processo de desenvolvimento de interações criativas. Regras do Jogo propõem uma discussão crítica das...

  • Design de Jogos - Fundamentos

    Marcelo,Antonio; Pescuite,Julio
    (2639774)

    Um jogo pode ser qualquer tipo de competição, onde regras são feitas ou criadas num ambiente restrito ou até mesmo de imediato, diferentes do esporte, cujas regras são universais. Geralmente, os jogos possuem regras e estas são simples, mas existem...

  • e-book

    Design Games for Architecture - Creating...

    Aaron Westre
    (9760906)

    Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to...

  • e-book

    Design Games for Architecture - Creating...

    Aaron Westre
    (9556014)

    Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to...

  • e-book

    Procedural Generation in Game Design

    (10174091)

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost...

  • e-book

    A Game Design Vocabulary - Exploring the...

    Clark,Naomi; Anthropy,Anna
    (9745132)

    Master the Principles and Vocabulary of Game Design   Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and m...

  • e-book

    A Game Design Vocabulary - Exploring the...

    Clark,Naomi; Anthropy,Anna
    (9681674)

    Master the Principles and Vocabulary of Game Design   Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and m...

  • e-book

    Games, Design and Play - A detailed approach...

    Sharp,John; Macklin,Colleen
    (9591119)

    The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen...

  • e-book

    Game Design Workshop - A Playcentric Approach...

    Fullerton,Tracy
    (9465937)

    Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the...

  • audio livro

    Design Games

    (ubook-212698)

    We are Nathan Paoletta and Will Hindmarch. We design games. On the Design Games podcast, we talk from our different backgrounds about designing games from ideation to publication, focusing on analog experiences like tabletop RPGs. Listen in as we...

    R$ 24,90
    (Assinatura Mensal com Conteúdo Ilimitado)
  • e-book

    Games, Design and Play - A detailed approach...

    Sharp,John; Macklin,Colleen
    (9478566)

    The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen...

  • e-book

    Game Design Workshop - A Playcentric Approach...

    Fullerton,Tracy
    (9566583)

    Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the...

  • e-book

    Fundamentals of Game Design

    Adams,Ernest
    (3057379)

    To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game...

  • e-book

    Introduction to Game Design, Prototyping, and...

    Bond,Jeremy Gibson
    (9748851)

    Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#   Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer....

  • e-book

    Fundamentals of Game Design

    Adams,Ernest
    (9744854)

    Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user...

  • e-book

    Fundamentals of Game Design

    Adams,Ernest
    (3035215)

    To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game...

  • e-book

    Introduction to Game Design, Prototyping, and...

    Bond,Jeremy Gibson
    (9845055)

    Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#   Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer....

  • e-book

    Players Making Decisions - Game Design...

    Hiwiller,Zack
    (9753710)

    Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you...

  • e-book

    Game Mechanics - Advanced Game Design

    Adams,Ernest; Dormans,Joris
    (9760406)

    This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game...

  • e-book

    Fundamentals of Adventure Game Design

    Adams,Ernest
    (9776300)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need....

  • e-book

    100 Principles of Game Design

    DESPAIN
    (9744881)

    Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands...

  • e-book

    Players Making Decisions - Game Design...

    Hiwiller,Zack
    (9848930)

    Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you...

  • e-book

    Fundamentals of Adventure Game Design

    Adams,Ernest
    (9836581)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need....

  • e-book

    Fundamentals of Shooter Game Design

    Adams,Ernest
    (9476206)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need....

  • e-book

    Level Design - Processes and Experiences

    Christopher W. Totten
    (9614632)

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game...

  • e-book

    Fundamentals of Shooter Game Design

    Adams,Ernest
    (9745198)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need....

  • e-book

    100 Principles of Game Design

    DESPAIN
    (9648366)

    Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands...

  • e-book

    Fundamentals of Sports Game Design

    Adams,Ernest
    (9838200)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It...

  • e-book

    Fundamentals of Strategy Game Design

    Adams,Ernest
    (9836590)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It...

  • e-book

    Game Mechanics - Advanced Game Design

    Adams,Ernest; Dormans,Joris
    (9744845)

    This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game...

  • e-book

    Fundamentals of Strategy Game Design

    Adams,Ernest
    (9820360)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It...

  • e-book

    Building iOS 5 Games - Develop and Design

    Sugrue, James
    (3738542)

    Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users...

  • e-book

    Interaction Design for 3D User Interfaces

    Barreto,Armando; Fatemeh Abyarjoo; Francisco R. Ortega
    (9626572)

    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction....

  • e-book

    Building iOS 5 Games - Develop and Design

    Sugrue, James
    (8289121)

    Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users...

  • e-book

    History of Digital Games - Developments in...

    Williams,Andrew
    (9435735)

    The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only 'quot;when,'quot; but 'quot;how'quot; and 'quot;why.'quot;...

  • e-book

    Becoming a Video Game Artist - From Portfolio...

    Pearl,John
    (9559359)

    The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making...

  • e-book

    Fundamentals of Role-Playing Game Design

    Adams, Ernest
    (7398419)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you...

  • e-book

    Fundamentals of Role-Playing Game Design

    Adams,Ernest
    (7398420)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you...

  • e-book

    3D Game Design with Unreal Engine 4 and...

    Justin Plowman
    (9784763)

    Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environmentsAbout This Book• The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment• Create amazing 3D game...

  • e-book

    Interactive Stories and Video Game Art - A...

    Chris Solarski
    (9475707)

    The success of storytelling in games depends on the entire development team-game designers, artists, writers, programmers and musicians, etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is...

  • Clockwork Game Design

    Burgun,Keith
    (10084444)

    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design...

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  • e-book

    3D Engine Design for Virtual Globes

    Patrick Cozzi; Kevin Ring
    (9845397)

    Supported with code examples and the authors'apos; real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for...

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