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Resultados para: design-de-games

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123 produtos
  • Design de Games - Uma Abordagem Prática -...

    Schuytema,Paul
    (2538355)

    Neste livro, você encontrará uma introdução prática e completa à arte do design de games, começando com uma exploração do que é um game e um design de game. A partir daí, explorará as habilidades de que precisa para ser um designer de games e...

  • Regras do Jogo - Fundamentos do Design de...

    Zimmerman,Eric; Salen,Katie
    (4226194)

    Uma coleção sobre os aspectos teóricos básicos do design de games, respeitando a singularidade desta área do conhecimento, que ultrapassa o processo de desenvolvimento de interações criativas. Regras do Jogo propõem uma discussão crítica das...

  • Level Up - Um Guia Para o Design de Grandes...

    Rogers,Scott
    (4892922)

    “Level Up” foi escrito com todos os níveis de designers de jogos em mente. Mais de 400 desenhos ilustram os conceitos de design e armadilhas comuns do design de jogos, tornando “Level Up” um guia indispensável para designers de jogos tanto no 'campo'...

  • Game Design - Modelos de Negócio e Processos...

    Mastrocola ,Vicente Martin
    (8888857)

    A bilionária indústria de games tem conquistado cada vez mais espaço no cenário contemporâneo. Muito além dos consoles, os games ampliam suas fronteiras e se manifestam de maneira multiplataforma e nos mais variados formatos, permitindo acesso...

  • Regras do Jogo - Fundamentos do Design de...

    Zimmerman,Eric; Salen,Katie
    (4226222)

    Uma coleção sobre os aspectos teóricos básicos do design de games, respeitando a singularidade desta área do conhecimento, que ultrapassa o processo de desenvolvimento de interações criativas. Regras do Jogo propõem uma discussão crítica das...

  • Design de Jogos - Fundamentos

    Marcelo,Antonio; Pescuite,Julio
    (2639774)

    Um jogo pode ser qualquer tipo de competição, onde regras são feitas ou criadas num ambiente restrito ou até mesmo de imediato, diferentes do esporte, cujas regras são universais. Geralmente, os jogos possuem regras e estas são simples, mas existem...

  • Regras do Jogo - Fundamentos do Design de...

    Zimmerman,Eric; Salen,Katie
    (4226261)

    Uma coleção sobre os aspectos teóricos básicos do design de games, respeitando a singularidade desta área do conhecimento, que ultrapassa o processo de desenvolvimento de interações criativas. Regras do Jogo propõem uma discussão crítica das...

  • How Games Move Us - Emotion By Design

    Isbister, Katherine
    (9921825)

    An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a renaissance moment for video games -- in the variety of genres they represent,...

    sob encomenda
  • e-book

    3D Game Design with Unreal Engine 4 and...

    Justin Plowman
    (9784763)

    Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environmentsAbout This Book• The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment• Create amazing 3D game...

  • e-book

    A Game Design Vocabulary - Exploring the...

    Clark,Naomi; Anthropy,Anna
    (9745132)

    Master the Principles and Vocabulary of Game Design   Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and m...

  • e-book

    Clockwork Game Design

    Burgun,Keith
    (9664387)

    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design...

  • e-book

    Clockwork Game Design

    Burgun,Keith
    (9458259)

    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design...

  • e-book

    A Game Design Vocabulary - Exploring the...

    Clark,Naomi; Anthropy,Anna
    (9681674)

    Master the Principles and Vocabulary of Game Design   Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and m...

  • Critical Play - Radical Game Design

    Flanagan, Mary
    (9921633)

    An examination of subversive games -- games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only...

    sob encomenda
  • e-book

    Design Games for Architecture - Creating...

    Aaron Westre
    (9760906)

    Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to...

  • e-book

    Design Games for Architecture - Creating...

    (9556014)

    Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to...

  • audio livro

    Design Games

    (ubook-212698)

    We are Nathan Paoletta and Will Hindmarch. We design games. On the Design Games podcast, we talk from our different backgrounds about designing games from ideation to publication, focusing on analog experiences like tabletop RPGs. Listen in as we...

    R$ 24,90
    (Assinatura Mensal com Conteúdo Ilimitado)
  • e-book

    Games, Design and Play - A detailed approach...

    Sharp,John; Macklin,Colleen
    (9591119)

    The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen...

  • e-book

    Game Design Workshop - A Playcentric Approach...

    Fullerton,Tracy
    (9465937)

    Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the...

  • e-book

    Game Design Essentials

    Mitchell,Briar Lee
    (9294215)

    An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics...

  • e-book

    Game Design Essentials

    Mitchell,Briar Lee
    (9526063)

    An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics...

  • e-book

    Game Design Workshop - A Playcentric Approach...

    Fullerton,Tracy
    (9566583)

    Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the...

  • e-book

    Games, Design and Play - A detailed approach...

    Sharp,John; Macklin,Colleen
    (9478566)

    The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen...

  • e-book

    Introduction to Game Design, Prototyping, and...

    Jeremy Gibson Bond
    (9845055)

    Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#   Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer....

  • e-book

    Ethics and Game Design - Teaching Values...

    GIBSON,DAVID; Schrier,Karen
    (2993628)

    Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline. Ethics and Game Design: Teaching Values through Play is...

  • e-book

    Introduction to Game Design, Prototyping, and...

    Jeremy Gibson Bond
    (9748851)

    Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#   Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer....

  • e-book

    Fundamentals of Game Design

    Adams,Ernest
    (3035215)

    To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game...

  • e-book

    Fundamentals of Game Design

    Adams,Ernest
    (3057379)

    To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game...

  • Vídeo Games - Col. Pensando o Design

    Costa,Carlos Zibel
    (3299300)

    Vídeo Games - Col. Pensando o Design

  • e-book

    Virtual Character Design for Games and...

    Robin James Stuart Sloan
    (9621094)

    While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the...

  • e-book

    Unreal Development Kit Game Design Cookbook

    Mooney Thomas
    (8302270)

    Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you...

  • e-book

    Players Making Decisions - Game Design...

    Zack Hiwiller
    (9753710)

    Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you...

  • e-book

    Game Mechanics - Advanced Game Design

    Adams,Ernest; Joris Dormans
    (9760406)

    This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game...

  • e-book

    Google SketchUp for Game Design -...

    Jongh,Robin De
    (8293123)

    The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D,...

  • e-book

    100 Principles of Game Design

    DESPAIN
    (9744881)

    Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands...

  • e-book

    100 Principles of Game Design

    DESPAIN
    (9648366)

    Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands...

  • e-book

    Fundamentals of Strategy Game Design

    Adams,Ernest
    (9836590)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It...

  • e-book

    Fundamentals of Shooter Game Design

    Adams,Ernest
    (9745198)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need....

  • e-book

    Players Making Decisions - Game Design...

    Zack Hiwiller
    (9848930)

    Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you...

  • e-book

    Fundamentals of Shooter Game Design

    Adams,Ernest
    (9476206)

    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need....

  • e-book

    Game Mechanics - Advanced Game Design

    Adams,Ernest; Joris Dormans
    (9744845)

    This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game...

  • e-book

    Building iOS 5 Games - Develop and Design

    Sugrue, James
    (8289121)

    Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users...

  • e-book

    Building iOS 5 Games - Develop and Design

    Sugrue, James
    (3738542)

    Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users...

  • e-book

    Becoming a Video Game Artist - From Portfolio...

    Pearl, John
    (9559359)

    The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making...

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