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Resultados para: livros de video game

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85 produtos
  • Vídeo Games - Col. Pensando o Design

    Costa,Carlos Zibel
    (3299300)

    Vídeo Games - Col. Pensando o Design

  • 1001 Video Games You Must Play Before You Die

    Mott,Tony
    (4895656)

    In fewer than fifty years video games have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? Video game expert Tony Mott presents 1001 of the best video games from around the world and on all...

  • e-book

    PlayStation - Video Game Cheats Tips and...

    The Cheat Mistress
    (3423602)

    Gran Turismo 5; LittleBigPlanet 2; Call of Duty: Black Ops; Assassin's Creed: Brotherhood; Grand Theft Auto IV: Episodes from Liberty City; Dead Rising 2; Castlevania: Lords of Shadow; WWE Smackdown vs Raw 2011; Street Fighter IV; Tomb Raider:...

  • Level Up! The Guide To Great Video Game...

    Rogers, Scott
    (9396691)

    Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading...

    sob encomenda
  • The Art Of Video Games - From Pac-man To Mass...

    Melissinos, Chris; O'rourke, Patrick
    (4315117)

    In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to...

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  • Atari Age - The Emergence Of Video Games In...

    Newman, Michael Z.
    (9420804)

    Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an...

    sob encomenda
  • e-book

    Xbox - Video Game Cheats Tips and Secrets for...

    (3423600)

    Xbox 360; PlayStation 3 and Nintendo Wii. With all the top games covered; including Call of Duty: Black Ops Red Dead Redemption; Assassin's Creed Brotherhood; Halo: Reach; Grand Theft Auto IV; Super Street Fighter IV; Gran Turismo 5; Fallout 3; Mass;...

  • e-book

    Programming Video Games for the Evil Genius

    Cinnamon,Ian
    (2890133)

    IF EVIL'apos;S YOUR NAME, THEN THESE ARE YOUR GAMES!Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun...

  • e-book

    How Video Games Impact Players - The Pitfalls...

    Ryan Rogers
    (9478439)

    How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society by analyzing the positive and negative effects of game rules, feedback, and self-presentation.

  • e-book

    Becoming a Video Game Artist - From Portfolio...

    Pearl, John
    (9559359)

    The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making...

  • e-book

    No-Code Video Game Development Using Unity...

    Kelley, Michael
    (9560600)

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will...

  • e-book

    No-Code Video Game Development Using Unity...

    Kelley, Michael
    (9509823)

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will...

  • e-book

    War Play - Video Games and the Future of...

    Mead,Corey
    (5568111)

    An expert on military innovation reveals how video games are revolutionizing warfare from the battlefield to the highest echelons of the Pentagon.

  • e-book

    The Ultimate Video Game Quiz Book

    Goldstein,Jack; Felix Ginetti
    (9820378)

    In which year was the Atari Lynx released? To which character are Pikmin sidekicks? Who was on the cover of Fifa 95? And is Mario Teaches Typing a real game? This fantastic quiz book contains six hundred questions (and answers!) to test your...

  • e-book

    Inside the Video Game Industry - Game...

    Judd Ruggill; Ken McAllister; Randy Nichols
    (9796016)

    Inside the Video Game Industry offers a provocative look into one of today'apos;s most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game...

  • e-book

    Multi Format - Video Game Cheats Tips and...

    The Cheat Mistress
    (9686885)

    EZ ; Cheats; Video ; ; Game Cheats; Tips ; Secrets 2nd; Edition ; Xbox; 360; PlayStation; 3; Nintendo; Wii; Nintendo; DS ; PSP ; Call of Duty; Black; Ops; Red; Dead; Redemption; Assassin's Creed; Brotherhood; Halo; Reach; Grand; Theft Auto; ; IV;...

  • e-book

    Virtual Ascendance - Video Games and the...

    Griffiths , Devin C.
    (9472758)

    Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives – from...

  • e-book

    Video Game Marketing - A student textbook

    Peter Zackariasson; Mikolaj Dymek
    (9574396)

    The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of 'quot;indie gamers'quot;, being a game developer isn'apos;t...

  • e-book

    Video Games - An Introduction to the Industry

    Ben Dunning; Andy Bossom
    (9500255)

    A highly visual, example-led introduction to the video game industry, its context and practitioners.Video Games explores the industry'apos;s diversity and breadth through its online communities and changing demographics, branding and intellectual...

  • e-book

    Level Up! The Guide to Great Video Game...

    Rogers, Scott
    (9447500)

    Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading...

  • e-book

    Video Game Design - Principles and Practices...

    Michael Salmond
    (9779080)

    Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international...

  • e-book

    Nintendo Wii& DS - Video game cheats tips and...

    The Cheat Mistress
    (9494967)

    Animal; Auto; Bowser's; Brain; Brawl; Bros; Cheats; Chinatown; Crossing; DS; EZ; Fit; Galaxy; Game; Grand; Inside; Kart; Layton; Legend; Luigi; Mario; Nintendo; Nintendogs; Princess; Professor; Scribblenauts; Secrets; Smash; Sonic; Spirit; Sports;...

  • e-book

    100 Greatest Video Game Franchises

    (9750594)

    100 Greatest Video Game Franchises provides readers with an understanding of the cultural significance of these iconic games. Whether the reader is seeking out information on a particular series or on series produced by the same developer, students,...

  • e-book

    Video Game Cheats Tips and Secrets for Xbox...

    The Cheat Mistress
    (9544254)

    4; Assassin's; Auto; City; Creed; Dead; Effect; Episodes; Fallout; Fighter; Gears; Grand; Half; Life; IV; Left; Liberty; Mass; Modern; Morrowind; Persia; Prince; Raider; Street; Theft; Tomb; Underworld; Warfare

  • e-book

    Death by Video Game - Tales of obsession from...

    Simon Parkin
    (9617405)

    Whether it'apos;s Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don'apos;t let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits...

  • e-book

    Inside the Video Game Industry - Game...

    (9564542)

    Inside the Video Game Industry offers a provocative look into one of today'apos;s most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game...

  • e-book

    Understanding Video Games - The Essential...

    Egenfeldt-nielsen,Simon
    (8095009)

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games...

  • e-book

    Play Reality - How Video Games Are Changing...

    Ph.D Jayne Gackenbach; FTW Teace Snyder
    (9805991)

    Play Reality: How Videogames are Changing EVERYTHING, is Jayne Gackenbach's and Teace Snyder's first book together and, like, the twentieth or something between the two of them. Jayne Gackenbach is a well-respected videogame and dream researcher and...

  • e-book

    EZ Cheats Multi-Format Video Game Cheats,...

    The Cheat Mistress
    (3539125)

    Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous CheatMistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through...

  • e-book

    Game Console Hacking - Xbox, PlayStation,...

    Grand, Joe
    (3027204)

    The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed...

  • e-book

    Video Games and the Law

    W Ronald Gard
    (9495284)

    The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today...

  • e-book

    Writing Interactive Music for Video Games - A...

    Michael Sweet
    (9745687)

    “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios   All You Need to Know to Create Great...

  • e-book

    Writing Interactive Music for Video Games - A...

    Michael Sweet
    (9744795)

    “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios   All You Need to Know to Create Great...

  • e-book

    Video Games and the Law

    W Ronald Gard
    (9495107)

    The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today...

  • e-book

    Break Into The Game Industry: How to Get A...

    (3545202)

    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions...

  • e-book

    Video Game Worlds - Working at Play in the...

    Timothy Rowlands
    (9852190)

    As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's...

  • e-book

    Every Game is an Island - Endings and...

    (9473137)

    Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times,...

  • e-book

    Video Game Worlds - Working at Play in the...

    Timothy Rowlands
    (9574210)

    As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's...

  • e-book

    Halos and Avatars: Playing Video Games with...

    Detweiler,Craig
    (3890895)

    Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to...

  • e-book

    Time Tested Tips for Video Games - The...

    Alfred Bennett
    (9797792)

    Everybody knows that playing with video games is a lot of fun. However, have you ever considered it as a way to relieve stress? If not, then you may want to start buying that latest video game console along with your favorite video games and start...

  • e-book

    Level Up! The Guide to Great Video Game...

    Rogers, Scott
    (9447525)

    Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading...

  • e-book

    Changing the Game: How Video Games Are...

    Edery, David; Mollick, Ethan
    (3033835)

      Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and...

  • e-book

    Changing the Game - How Video Games Are...

    Mollick, Ethan
    (9701684)

    Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more...

  • e-book

    Storytelling for Interactive Digital Media...

    Nicholas B. Zeman
    (9559187)

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and...

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